I modeled, textured, rigged and animated this sunflower. The sunflower would wilt once the player passed by it.
I created some funky mushrooms throughout the levels of the game.
I modeled, textured and animated this monster plant to shoot spikes out like turrets.
I created these pillars to decorate and to hold up the platforms for level 3.
As lead environment artist for RavenSoul, I was responsible for the visual quality and production of the environment art, while making sure that it works within the premises and needs of our game. I designed level mock-ups and 7 different platforms with 2 types of textures for levels 1 & 2.